__   __
      /  \./  \/\_
  __{^\_ _}_   )  }/^\
 /  /\_/^\._}_/  //  /
(  (__{(@)}\__}.//_/__A____A_______A________A________A_____A___A___A______
 \__/{/(_)\_}  )\\ \\---v-----V-----V---Y-----v----Y------v-----V-----v---
   (   (__)_)_/  )\ \>
    \__/     \__/\/\/
       \__,--'

Wild Rose's Gravestone: "Mercury"

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Here lies Mercury

This begins the "make a game engine arc"

Mercury Game Engine

Mercury was my first attempt at a light weight game engine. It uses SDL2 and OpenGL. I got to loading .obj 3D model files with light and textures

The goal of this was to make a simple light weight game engine, but I dropped this and I don't remember why.

I really really really wanted to have a joke opening of a game say "Made with MERCURY" as a parody of "Made with Unity" startup screen. I thought it would be funny if you can buy something that proudly said it had MERCURY.