__   __
      /  \./  \/\_
  __{^\_ _}_   )  }/^\
 /  /\_/^\._}_/  //  /
(  (__{(@)}\__}.//_/__A____A_______A________A________A_____A___A___A______
 \__/{/(_)\_}  )\\ \\---v-----V-----V---Y-----v----Y------v-----V-----v---
   (   (__)_)_/  )\ \>
    \__/     \__/\/\/
       \__,--'

Wild Rose's Gravestone: "Raylib VN"

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Here lies a Visual Novel written in C

Raylib VN

So I had a game idea that would be a visual novel, and require 3D character models with fancy lighting.

I had an idea having a bare bones system of the model with a cube texture sky-box as the background. I was going to learn how to implement Physically Based Rendering (PBR) and I was so ambitious for this idea... but that got hard and I just abandoned it...